ÿþ<> ÿþ<> ÿþ<>
Hi, I check your new stuff regularly. Your writing style is witty, keep up the good work! ÿþ
ÿþ<> ÿþ<> ÿþ<>
YouTube includes not simply funny and humorous movies but also it carries educational related videos
Richelson E: now complete with the feet. labeled with Alexa 488 Molecular Probes,The Netherlands. S
Халат lunaretta дос&
Купила в пр
MAME (multiple arcade machine emulator) emulates more than 4000 arcade games. It's main goal is to accurately emulate and documente the old hardware, because the old original pcb's from those games from 20 years ago are dying fast. For more information visit the official homepage.
You can find on this page optimized builds for various CPU's, which might improve the emulation speed if you use one of those.
Current version: 0.120u4.
Latest unstable 0.120u4
|AMD Athlon XP||mame0120u4b_athlon-xp.zip||(md5)|
|AMD Athlon 64||mame0120u4b_athlon64.zip||(md5)|
|Intel Pentium 3||mame0120u4b_p3.zip||(md5)|
|Intel Pentium 4||mame0120u4b_p4.zip||(md5)|
Latest stable 0.120
|AMD Athlon XP||mame0120b_athlon-xp.zip||(md5)|
|AMD Athlon 64||mame0120b_athlon64.zip||(md5)|
|Intel Pentium 3||mame0120b_p3.zip||(md5)|
|Intel Pentium 4||mame0120b_p4.zip||(md5)|
0.120u4 ------- MAMETesters Bugs Fixed ---------------------- gradius4_0120u3yel [Aaron Giles] vegas.c0120u3yel [Aaron Giles] Source Changes -------------- Made some minor changes in the inline code. The result of atomic_add32 isn't used a lot of the time, so the final addition was brought out to allow it to be optimized away. Removed the unnecessary delta argument from atomic_increment32 and atomic_decrement32 in eminline.h, and added implementations. Changed the condition for using rgbsse.h to include 32-bit platforms with SSE enabled. [Vas Crabb] Did a major clean-up of the input ports in ssv.c. Brought out the common joystick, mahjong and quiz input setups, and then used PORT_INCLUDE to pull them in when needed. Also brought out the common coinage settings, to avoid needless repetition. [Vas Crabb] Analyzed all driver interfaces (DRIVER_INIT, READ8_HANDLER, etc.) to determine which ones should be made static and properly tagged them all to reduce global namespace pollution. Some cases turned out to be dead code, which was also properly tagged. [Atari Ace] Updated the Tube Panic driver, fixing the background scroll-in (it's smooth again now). The problem was caused by wrong synchronization between main and slave CPUs. Also modified the video driver to be scanline accurate and implemented more accurate interrupt handling. [Jarek Burczynski] Altered TTL low high levels in res_net.c. This will broaden the color range a bit. Since the results are normalized, there is only a limited effect visible. [couriersud] Cleaned up inputs and added dip locations in ms32.c. Also fixed dips in "47pie2" and "akiss". [Sonikos] Fixed bug that caused incorrect input to be read if multiple inputs were mapped to the same mouse input under Windows. [Nathan Woods] Fixed a bug in the i8051 core that improperly fired the Timer2 interrupt when it wasn't enabled. [Jim Stolis] Updates to the peplus driver: [Jim Stolis] * Added lightpen support * Added PE+ Superboard support * Added ABC coin optics support * Added full I2C eeprom support * Added NVRAM support * Corrected door closure issues * Removed most memory hacks * Consolidated machines and inputs * New layout for pepp0158 Split up the MPU4 driver into a core and driver set up a la NeoGeo. Also made some timer fixes, and added some new ROMs added. [James Wallace] Fixed problems introduced when the junofrst blitter code was simplified. [Chris Hardy] American Poker II major rewrite: [Roberto Fresca] - Properly dervied clocks from crystals - Reworked TILE_GET_INFO to handle the proper tiles/color codes. - Fixed interrupts (NMI). - Corrected AY8910 frequency to 1.5 MHz to match the real thing. - Arranged the AY8910 volume in all games avoiding clips. - Corrected the screen visible area. - Added NVRAM support. - Reworked the memory map, mapping all the hardware I/O ports. - Reworked the Inputs for all sets. - Added implementation of Operator and Supervisor Keys. - Fixed some timing troubles. - Added partial DIP switch support with diplocations to all sets. - Removed the hack in DRIVER_INIT. - Hooked write handlers for output ports. - Added watchdog routines. - Dumped, hooked, wired and decoded the color PROM in all sets. - Modified the refresh rate according to hardware measurements. - Wired the lamps for all sets. Created their respective layouts. - Splitted the driver to driver/video. - Other minor fixes. SCSP fixes: [kingshriek] * Fixed DECAY1 envelope state to not exit immediately * Improved support for LPSLNK and SBCTL * Fixed panning calculation bug * Fixed case where key-rate scaling is off Added support for indicating that DIP switches are reversed in the DIP locations view. [Vas Crabb] Added DIP locations for Midway Tron and the Nintendo Donkey Kong series (dkong.c). [Vas Crabb] Added an Altivec/VMX implementation of the RGB utilities for our friends with G4, G5 and POWER5 CPUs (rgbvmx.h) and added rgbint_bilinear_filter and rgbaint_bilinear_filter to rgbsse.h (based on rgb_bilinear_filter/rgba_bilinear_filter) for completeness, as these functions exist in rgbgen.h. [Vas Crabb] Updated model2.c, taitojc.c, and gticlub.c to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. [Aaron Giles] Unified poly.c callbacks so that tri and quad callbacks work the same way. [Aaron Giles] Fixed display of floating point TMS32031 registers in the debugger. [Aaron Giles] Fixed TMS32031 ABSF opcode to work as documented and not produce a proper negative. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Player's Edge Plus (PP0516) Double Bonus Poker [Jim Stolis] Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker [Jim Stolis] Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis] Player's Edge Plus (Set038) Set Chip [Jim Stolis] Player's Edge Plus (BE0014) Blackjack [Jim Stolis] Player's Edge Plus (KE1012) Keno [Jim Stolis] Player's Edge Plus (PS0615) Video Slots [Jim Stolis] Player's Edge Plus (PS0716) Video Slots [Jim Stolis] Player's Edge Plus (XP000019) Deuces Wild Poker [Jim Stolis] Player's Edge Plus (XS000006) Triple Triple Diamond Slots [Jim Stolis] MPU4 Unit Test [James Wallace] Sigma Poker [Roberto Fresca] New clones added ---------------- Slipstream (950515 HISPANIC) [Guru] Kick and Run (US) [Brian Troha] American Poker 95 [Roberto Fresca] Poker De Win [Roberto Fresca] New games marked as GAME_NOT_WORKING ------------------------------------ Vegas Poker (Prototype) [James Wallace] Sigma Poker 2000 [Roberto Fresca]
There are currently no votes.
2007-11-16 00:52 CET
Updated MAME to 0.120u4.
2007-11-03 10:27 CET
Updated MAME to 0.120u2.
2007-10-15 17:56 CEST
Updated MAME to 0.120.
2007-10-06 18:52 CEST
Updated MAME to 0.119u3.
2007-09-25 03:15 CEST
Updated to MAME 0.119u1. This is a pretty big update.